The next main entry in the long-running Resident Evil series has finally been announced. Titled Resident Evil: Requiem, the game will arrive on February 27, 2026. The reveal was made during Summer Game Fest 2025, where Capcom showed a dramatic trailer that hints at the game’s eerie tone and intense story. Fans have been waiting for this sequel for quite some time, especially after the success of Resident Evil Village. Requiem will be released for PlayStation 5, Xbox Series X|S, and PC. It’s clear that Capcom wants to continue its focus on strong single-player storytelling and chilling horror settings.
Introducing Grace Ashcroft: A New Hero With a Personal Mission
In Resident Evil: Requiem, players will control a new protagonist named Grace Ashcroft. Grace is an FBI agent whose story connects closely to events from earlier games. Her mother, Alyssa Ashcroft, appeared in Resident Evil Outbreak, and now Grace is following in her footsteps—though in a much darker way. She’s investigating a mysterious hotel where a series of violent deaths have occurred. As she digs deeper, she discovers unsettling truths that tie her investigation to her family’s past. Grace is not just a new face in the franchise; she brings emotional depth and a unique perspective to the unfolding horror.
A Dark Return to Raccoon City
Capcom is bringing players back to where it all began: Raccoon City. But this is not the same city from past games. After a devastating nuclear explosion in the original timeline, what remains of the city is broken, haunting, and lifeless. In Requiem, players will walk through its abandoned streets, empty buildings, and forgotten ruins. It’s a fresh take on a classic location, and it adds an eerie mood to the game. Even familiar places like the police station will feel unfamiliar. This version of Raccoon City feels more like a ghost town than a city, and that makes it all the more disturbing.
Gameplay Will Blend Action With Psychological Horror
Capcom seems to be focusing on a mix of emotional fear and traditional survival gameplay. Players will likely face terrifying enemies, solve complex puzzles, and explore areas filled with hidden dangers. However, the game also appears to lean heavily into psychological horror. The environments, sound design, and lighting are all being used to create a sense of dread that goes beyond just jump scares. The characters themselves seem to deal with personal trauma and emotional weight, which adds another layer to the gameplay. This balance between action and quiet fear could make Requiem one of the most intense Resident Evil games yet.
A Familiar Director Returns to the Franchise
The game is being directed by Koshi Nakanishi, who previously led development on Resident Evil 7. That’s exciting news for fans who appreciated the franchise's shift back to true horror with that entry. Nakanishi is known for understanding how to use fear, tension, and pacing effectively. He doesn’t rely on cheap tricks or over-the-top monsters—his work focuses more on what creeps under your skin. Capcom seems to be putting a lot of trust in him, and early impressions suggest that Requiem could be one of the more emotionally engaging titles in the series. It’s not just about surviving; it’s about confronting what’s inside.
Image Source: playstationlifestyle.net